Nov 15, 2006, 05:14 AM // 05:14
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#21
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Wilds Pathfinder
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1. NF - PvP as the way it should be (or at least closer to it). Heroes system for a more flexible PvE.
2. Prophecies - the original. A much more varied landscape. I don't like the theme based. NF looks great but variety is better. Half of Faction's map is horrendous both on looks and design.
3. Faction - its not even really that good. Any redeeming value is because it was because it is Guild Wars. Faction/alliance battle is dumb. Worse cinematic. Rits and Sins are one dimensional compared to Para and Dervs.
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Nov 15, 2006, 05:16 AM // 05:16
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#22
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Academy Page
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Factions
Prophecies
Nightfall
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Nov 15, 2006, 05:23 AM // 05:23
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#23
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Sydney, AUS.
Guild: Sons of Dark Magicians [SoDM]
Profession: N/Me
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Prophecies - Story line is good and original and the game has a quick pace but doesnt make you feel you started yesterday.
Factions - I reckon the storyline was cool :P I didnt like the afflicted though (annoying bastards)
Nightfall - Average Story, i dont care if the graphics became better.
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Nov 15, 2006, 05:33 AM // 05:33
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#24
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Nightfall - Love the humour and the scope. Feels more like a war, lots of people on both sides about. Not like THK where you were protecting a king and he couldn't even muster anything more than 8 foreigners.
Prophecies - Nice, but getting dated in some of the mission designs. Plus some areas you can't take 5 steps without something popping out of the ground to attack you. Makes you just want to run zones unless you want to spend hours beating up things to get to your destination.
Factions - Bonuses not very imaginative, and locked gates everywhere were a pain. Hate the city map too, if you're going to go 3-D city, give us a 3-D to see if were above or below where we want to go.
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Nov 15, 2006, 05:42 AM // 05:42
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#25
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Top 3, so far? Aww man! I wanted to make at least a top 10! Ah well, I guess I won't disrupt the flow...
Prophecies - because there's no place like home
Nightfall - because this place is like home
Factions - because, well... had nothing else to put here
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Nov 15, 2006, 06:56 AM // 06:56
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#26
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Ascalonian Squire
Join Date: Aug 2006
Location: Nightfallen Jahai
Guild: [KOC]
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hmmm...
1. Proph. - cuz i grew up here,
2. Nightfall - great story line, horrible economy, not the best farming
3. i dont wanna put Factions.. so ill put AB and farming in Cantha instead
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Nov 15, 2006, 07:09 AM // 07:09
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#27
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Frost Gate Guardian
Join Date: Jul 2006
Location: westAscalon4lyfe?
Guild: Giggity Giggity [GOO]
Profession: W/
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Mmm, wurms. Now I get to siege back.
1)Nightfall (The storyline expanded. Being able to choose paths, plus! you're not punished for only given 1 path since you can go back to do the other, freedom!)
2)Proph.
Skipped Factions so I can't judge it.
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Nov 15, 2006, 07:18 AM // 07:18
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#28
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Wilds Pathfinder
Join Date: Oct 2006
Location: Denmark
Guild: Rule Thirty Four [prOn]
Profession: Mo/
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Nightfall - Everything besides the little sunspear farming is nice.
Factions - Fast leveling, but the city part sucked.
Prophecies - Slow leveling, nearly no end-game areas.
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Nov 15, 2006, 07:21 AM // 07:21
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#29
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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My top three are the only three out right now
har har har...
ok
Chapter 1
Chapter 3
Chapter 2
Chapter 3 BARELY outdoes Chapter 2.
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Nov 15, 2006, 08:15 AM // 08:15
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#30
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Krytan Explorer
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1) Nightfall, good graphics + and great storyline
2) Prophecies, great storyline
3) Factions, too short + linear, but graphics were pretty good
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Nov 15, 2006, 08:17 AM // 08:17
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#31
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Pre-Searing Cadet
Join Date: Nov 2006
Guild: Freedom Fanatical Scots [FFS]
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1. Nightfall
2. Factions
3. Prophecies (Haven't played Prophiecies enough to this point, but when i get the time i'm sure it will move above Factions)
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Nov 15, 2006, 08:18 AM // 08:18
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#32
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Prophecies: Friendly Cooperative Players, Good Story Line, Fun times
Factions: Despite its flaws, still fun. Bad story, good GFX, AB and Aspenwood great fun.
Nightfall: Story great, GFX top notch. Not being able to get/form a human a group and not talking to human beings, taking away multiplayer element eh.... NO THX>
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Nov 15, 2006, 08:19 AM // 08:19
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#33
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Prophecies
Nightfall
Factions
I've had my fun in all of them though.
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Nov 15, 2006, 08:38 AM // 08:38
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#34
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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1. Prophecies. (mainly for sentimental reasons) It's a very well done original. Skill quests > buying skills (that's a BIG plus in its favor). decent storyline and several missions that are just plain fun to do. The different areas - Pre-searing, Shiverpeaks, The Wilds, etc. make adventuring around interesting.
2. Nightfall. Best story-line of the 3. I like the way that your character becomes a central figure in it. The artwork is extremely well done and some of the enemy AI's are fantastic (Mandragor slithers, namely). Hero system is OK and the pace for leveling characters is just right. I like the variety they came up with for gaining mission bonuses, and some of the missions are quite entertaining.
10. factions. Alliance Battles are great fun. Story-line was horrid. I didn't enjoy any part of the city whatsoever and many missions I greatly detested. Timed missions to get bonus - bad idea.
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Nov 15, 2006, 08:47 AM // 08:47
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#35
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Academy Page
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Nightfall and Prophecies were the best
Problem with Factions is the fact that the landscapes sucked MAJOR ASS... they were extremely simple, as a matter of fact, they were flat out PATHETIC.... i mean good lord, Cantha looked like total garbage.... i'm gonna stop bashing it now, simply because there are no words or phrases that can describe the SUCK of the landscapes' of Factions. I will say that the Kurzick territories were "creative." Shing Jea rocked, but that island was way short
One of the biggest clinchers for me in Prophecies was the music. just WOW. Best game music ever, especially if you own the DirectSong Content. I love the Dramiticism of the Sorrow's furnace music pak
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Nov 15, 2006, 09:00 AM // 09:00
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#36
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Desert Nomad
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1. Prophecies - loved it and still do. Right now I want to get my NF character to Prophecies because this campaign is more fun to play
2. Nightfall... I guess, but only because Factions was so bad. The hero system really stops NF from getting anywhere near no.1, which is a shame because other than that it is really good
3. Factions - This game sucked. I am still trying to get all elites on one of my characters, so have to go back to Cantha, and when I do, I am reminded how much I hate the place
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Nov 15, 2006, 09:02 AM // 09:02
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#37
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Desert Nomad
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Quote:
Originally Posted by crimsonfilms
1. NF - PvP as the way it should be (or at least closer to it).
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lol, without players you mean? Hero v Hero.
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Nov 15, 2006, 01:08 PM // 13:08
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#38
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Desert Nomad
Join Date: Apr 2005
Location: Northeast USA
Guild: Guilded Rose
Profession: Me/
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I dont like to Farm -- otherwise Prophecies would probably be #1
1) Nightfall
- Heroes!!, many quests, most creative missions, tons of lvl 20 content, most consistent storyline, did I say Heroes?
2) Factions
- Fastest levelling to 20, 8 classes, best armor system, skill capture bosses had static locations, shortest chapter but I played Factions much longer than Prophecies thanks to Fort Aspenwood
3) Prophecies
- best mission bonuses, only chapter where you can quest for skills, most variety for zone content, most creative story altho inconsistent, doesnt have as much content for lvl 20s - unless you like to farm
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Nov 15, 2006, 01:24 PM // 13:24
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#39
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Wilds Pathfinder
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Quote:
Originally Posted by Carth`
lol, without players you mean? Hero v Hero.
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Huh? Most serious PvP players don't take Heroes in to PvP. Heroes is like the new RA.
PvP as in character templates, better balance, nice new halls, deeper new professions (instead of one dimensial sin and rits), balanced PvE and PvP weapon/armor set, increased Faction rate and cap, etc, etc.
Nighfall added nothing to PvP except the new halls and skills.
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Nov 15, 2006, 01:30 PM // 13:30
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#40
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Jungle Guide
Join Date: Jan 2006
Guild: void
Profession: Mo/
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1)Prophecies - only because of the "WOW!" factor that you have with awesome new games. those feelings *usually* lack in sequels/expansion packs
2)Nightfall - if this one came out before proph, it would have been #1
3) factions - Still really enjoy it, I don't get all the hate. Weaker than the other 2 though.
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